
Rear Commander
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Posted - 2008.07.23 00:39:00 -
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Windjammer, through this post you have time and again proven your ignorance and misjudgement. Its really been something to read!
Endless is 100% correct in his summation that as it stands, self destructing is imbalanced and in need of reworking. There is no downside to initiating self destruct, in any circumstance, despite the obvious negative effects it has on your opponents by denying loot. As the game mechanics stand now all strong players should initiate self destruct every time they are attacked. As a matter of fact they should start it even when they attack someone else! If the fight starts to go foul just let the timer go and deny loot. If you're winning, turn it off. In this way by the time the fight goes bad you might be down to a 30 second timer or less.
As the mechanics stand, and if pilots took advantage, any fight lasting over 2 minutes would result in no loot for the victors. I won't insult everyone's intelligence by listing all the possible fights that take longer than 2 minutes to conclude but this mechanic punishes...
Solo pirate work.
Small gangs in small ships that engage larger ships with big tanks.
Any single ship or gang that is low on dps.
Newer characters who are due to skillpoints confined to smaller ships, typically cruisers and below who engage larger ships.
In effect this mechanic is also promoting blobbing and discouraging creativity in setups, as heavy dps loadouts will be required to extract loot from smart players who initiate self destruct.
As for those of us in this post who have not seen this be a problem and thus believe it does not need to be changed, this logic is seriously flawed on a fundamental level. As endless simalarly put it, players not using a broken mechanic because they're bad, is not an example of a blanced mechanic, it is an example of bad play. This logic is akin to living in a town where murder is legal, but figuring that this is ok since you have never personally seen many murders.
Lastly, all claims that not bringing heavy dps is somehow less honorable or poorer play, are moronic, and again discourage creativity. Pilots shouldn't be punished for equiping modules other than guns if it still gets the job done, just a little slower.
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